How-To & Tips

An update to Microsoft DirectX makes ray tracing a lot easier


Microsoft is always working on DirectX behind the scenes, making big and small tweaks to the API. With its latest update, which brings the DirectX Agility SDK up to version 1.619, there are some interesting improvements to the ray tracing functionality.

I’m talking specifically about Shader Execution Reordering (SER), a feature that officially arrived in DirectX Raytracing (DXR) 1.2. It’s been in preview mode since it was announced last year at GDC 2025. The big news? Microsoft is seeing up to a 90% frame rate increase with SER enabled in early demos.

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