Google and Samsung have created a tool to improve the gaming experience on your phone

That stutter in your favorite mobile game might not be your phone’s fault. It could be the way the game is designed. Google and Samsung recently teamed up to help Android studios catch those performance issues before you download.
The result is Sokatoa, a GPU profile announced on March 10 by Samsung’s Austin Research and Development Center and Advanced Computing Lab. But Samsung didn’t build it alone. The tool was developed in collaboration with Google and LunarG, a company deeply involved in the development of Vulkan graphics.
The tool is aimed at Android game developers, although anyone building graphics-heavy cross-platform applications can use it. It works on all different hardware as well, supporting Samsung’s Xclipse GPU as well as Qualcomm and ARM GPUs found in other Android devices. The goal is better games, more stable frame rates, and fewer heads to give teams that do.
What makes Sokatoa different
The breakthrough here is what Samsung calls a “multi-frame GPU profile.” Many existing tools allow developers to look at a single rendering framework, which catches obvious errors. But the worst bugs, the ones that cause random stuttering or frame drops every few seconds, lurk in most frames.
Sokatoa allows developers to go through several frames at once. They can watch the process unfold over time, spotting patterns and ongoing issues that are easily captured in one frame. Studios can program shaders, small programs that handle lighting and effects, and instantly replay the workload right on the device. That fast iteration loop means preparing group tests, comparing results, and proceeding in minutes instead of hours.
What the first testers said
The team put Sokatoa in front of real developers before launch, and the feedback suggests that it actually solves problems.

The graphics engineers at Supercell, the studio behind Clash of Clans, have tested it since the first beta. One developer highlighted a simple but powerful feature: viewing two tracks side by side. Visual comparisons help the team quickly isolate problem areas, especially when correlating data from a particular pull call to the final frame. Unity, whose engine powers a large portion of mobile games, has also given Sokatoa a spin.
What does this mean for your next game
Sokatoa is available now. Samsung didn’t share specific pricing or download details in the announcement, but the profile is positioned as a direct response to the frustrations Android studios face when developing graphics. Google’s involvement with LunarG suggests that this tool could become a regular part of the Android development ecosystem.
View games developed or updated after developers are comfortable with the profile. Early access feedback from Supercell and Unity suggests that performance improvements could come from titles already in development. And because it works on all Qualcomm and ARM GPUs, the benefits shouldn’t be limited to Samsung devices.




