{"id":14410,"date":"2026-05-28T08:07:00","date_gmt":"2026-05-28T15:07:00","guid":{"rendered":"https:\/\/www.runwayritz.com\/index.php\/2026\/05\/28\/when-we-started-our-studio-we-made-the-wrong-games-millions-of-meta-quest-owners-are-playing-games-like-ug-vr-every-month-and-are-redefining-vr-as-we-know-it\/"},"modified":"2026-05-28T09:32:06","modified_gmt":"2026-05-28T16:32:06","slug":"when-we-started-our-studio-we-made-the-wrong-games-millions-of-meta-quest-owners-are-playing-games-like-ug-vr-every-month-and-are-redefining-vr-as-we-know-it","status":"publish","type":"post","link":"https:\/\/www.runwayritz.com\/index.php\/2026\/05\/28\/when-we-started-our-studio-we-made-the-wrong-games-millions-of-meta-quest-owners-are-playing-games-like-ug-vr-every-month-and-are-redefining-vr-as-we-know-it\/","title":{"rendered":"&#8216;When we started our studio, we made the wrong games.&#8217; Millions of Meta Quest owners are playing games like Ug VR every month, and are redefining VR as we know it."},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"article-body\">\n<div class=\"fancy-box\" id=\"elk-ebff403a-fa09-4140-b69c-34b4f7d8966a\">\n<p>AC thVRsday<\/p>\n<div class=\"fancy_box_body\">\n<figure class=\"van-image-figure \">\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"> <picture data-new-v2-image=\"true\"><source type=\"image\/webp\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/LGmZZrc8DWcxmZm6RRUYbC-1200-80.jpg.webp 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/LGmZZrc8DWcxmZm6RRUYbC-1024-80.jpg.webp 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/LGmZZrc8DWcxmZm6RRUYbC-970-80.jpg.webp 970w, https:\/\/cdn.mos.cms.futurecdn.net\/LGmZZrc8DWcxmZm6RRUYbC-650-80.jpg.webp 650w, https:\/\/cdn.mos.cms.futurecdn.net\/LGmZZrc8DWcxmZm6RRUYbC-480-80.jpg.webp 480w, https:\/\/cdn.mos.cms.futurecdn.net\/LGmZZrc8DWcxmZm6RRUYbC-320-80.jpg.webp 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\"\/><\/picture><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p class=\"fancy-box__body-text\">In his weekly column, Senior Android Content Producer Nick Sutrich delves into all things VR, from new hardware to new games, upcoming technologies, and more.<\/p>\n<\/div>\n<\/div>\n<p id=\"elk-6957a62a-984e-4ea7-9652-8ba5ee4f2b97\">When Mark Zuckerberg&#8217;s Facebook bought Oculus in 2014, the company billed VR as &#8220;a strong candidate to emerge as the next social media platform.&#8221; Seven years later, in 2021, Facebook rebranded itself as Meta in an attempt to become the de facto leader of the metaverse.<\/p>\n<p>In the five years since then, a lot has changed at Meta, but one thing is clear: the first vision of VR as the next social platform is becoming a reality, even if the way to get there seems to be very different from what was expected.<\/p>\n<aside data-block-type=\"embed\" data-render-type=\"fte\" data-skip=\"dealsy\" data-widget-type=\"seasonal\" class=\"hawk-root\"\/>\n<p id=\"elk-6957a62a-984e-4ea7-9652-8ba5ee4f2b97-2\">Instead of an all-encompassing capital M Metaverse controlled by one company (\u00e0 la &#8220;Ready Player One&#8221;), dozens of free-to-play games from small indie developers have taken root, serving as community domains for millions of Meta Quest players every month. Gorilla Tag started moving in February 2021, and no one at the time had any idea how it would revolutionize VR in just a few years.<\/p>\n<div class=\"my-6 w-full overflow-hidden rounded-[10px] lg:my-8\" data-component-name=\"JwPlayer:Carousel\" data-jwp-carousel=\"\" data-jwp-carousel-payload=\"{&quot;ids&quot;:{&quot;playerID&quot;:&quot;DN0T9lx0&quot;,&quot;searchPlaylistID&quot;:&quot;G5O3oM7X&quot;,&quot;divID&quot;:&quot;botr_G5O3oM7X_DN0T9lx0_div&quot;,&quot;fallbackPlaylistID&quot;:&quot;G5O3oM7X&quot;,&quot;fallbackDivID&quot;:&quot;botr_G5O3oM7X_DN0T9lx0_div&quot;,&quot;key&quot;:&quot;E6aJDdVBhQOK9yUjR2XHDAjmCkFhHLh1aRCd14ObqmgK6fel&quot;,&quot;tintLogo&quot;:true,&quot;useSearchPlaylist&quot;:false,&quot;enabled&quot;:true},&quot;signPostingEnabled&quot;:true,&quot;signPostingLinkEnabled&quot;:true,&quot;waitForAdLoad&quot;:false,&quot;hidePlayerOnDesktop&quot;:false,&quot;hidePlayerOnMobile&quot;:false,&quot;hidePlayerOnTablet&quot;:false}\">\n<div class=\"flex flex-nowrap items-center justify-between gap-3 bg-zinc-900 px-[14px] py-3\" data-jwp-carousel-header=\"\">\n<div class=\"flex min-w-0 shrink items-center\"><span class=\"inline-flex items-center gap-1.5 text-sm font-article-heading capitalize leading-5 text-white whitespace-nowrap\"><span class=\"jwp-carousel-title-mobile\"\/><span class=\"jwp-carousel-title-desktop\">Latest Videos Appearing<\/span><span class=\"jwp-carousel-brand inline-flex items-center\" aria-hidden=\"true\"><img decoding=\"async\" loading=\"lazy\" data-new-v2-image=\"true\" src=\"https:\/\/cdn.mos.cms.futurecdn.net\/flexiimages\/c8t5znsqpd1648225513.svg\" data-pin-media=\"https:\/\/cdn.mos.cms.futurecdn.net\/flexiimages\/c8t5znsqpd1648225513.svg\" class=\"rounded-[var(--image--border-radius,0)] block h-[18px] w-auto shrink-0 brightness-0 invert\"\/><\/span><\/span><\/div>\n<\/div>\n<div class=\"aspect-video w-full min-h-[200px] lg:min-h-[330px] relative overflow-hidden bg-black\" data-jwp-carousel-container=\"\">\n<div class=\"absolute inset-0 size-full items-center justify-center bg-white\" data-jwp-carousel-fallback=\"\"><img decoding=\"async\" loading=\"lazy\" data-new-v2-image=\"true\" src=\"https:\/\/cdn.mos.cms.futurecdn.net\/flexiimages\/c8t5znsqpd1648225513.svg\" data-pin-media=\"https:\/\/cdn.mos.cms.futurecdn.net\/flexiimages\/c8t5znsqpd1648225513.svg\" class=\"rounded-[var(--image--border-radius,0)] max-h-12 w-auto\"\/><\/div>\n<\/div>\n<\/div>\n<aside data-component-name=\"Recirculation:ArticleRiver\" data-recirculation-type=\"inline\" data-mrf-recirculation=\"Trending Bar\" data-nosnippet=\"\" class=\"clear-both pt-2 pb-0 mb-4\">\n        <span class=\"&#10;            flex&#10;            after:content-[''] after:flex-1 after:ml-4 after:my-[0.7rem] after:border-t after:border-solid after:border-t-[#ccc]&#10;            before:content-[''] before:flex-1 before:mr-4 before:my-[0.7rem] before:border-t before:border-solid before:border-t-[#ccc]&#10;            font-article-heading pb-0 text-[length:var(--article-river-title--font-size,1em)] uppercase sm:text-[length:var(--article-river-title--font-size,0.875em)] font-bold&#10;        \"><\/p>\n<p>            You might like it<br \/>\n        <\/span><\/p>\n<\/aside>\n<p>&#8220;When we started our studio, we were making the wrong games,&#8221; said Spencer Cook, CEO of Continuum, the studio behind the popular Ug VR. The line came from a 2026 GDC panel where the studio helped explain what made Ug VR so successful and how VR is different from what everyone seems to think.<\/p>\n<p>It&#8217;s a powerful example of how each media has its own draw, and how the same types of games that work on a TV-mounted console don&#8217;t work on a headset-mounted VR system.<\/p>\n<aside data-model-name=\"Meta Quest 3S,Meta Quest 3\" data-render-type=\"editorial\" data-widget-type=\"multimodelreview\" class=\"hawk-root\">\n<div class=\"hawk-multi-model-review-container\">\n<div class=\"hawk-multi-model-review-retail-container\">\n<p>Today&#8217;s best deals for Meta Quest 3S and Meta Quest 3<\/p>\n<\/div>\n<\/div>\n<\/aside>\n<h2 id=\"social-first-is-how-you-win-3\">Community first is how you win<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check=\"\" id=\"elk-fc37d653-c187-4aaa-bf34-0693a337ee2e\">\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\" style=\"max-width:2048px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"> <picture data-new-v2-image=\"true\"><source type=\"image\/webp\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/Wp5N4MXco5MUnipDDDrzEd-1200-80.jpg.webp 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/Wp5N4MXco5MUnipDDDrzEd-1024-80.jpg.webp 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/Wp5N4MXco5MUnipDDDrzEd-970-80.jpg.webp 970w, https:\/\/cdn.mos.cms.futurecdn.net\/Wp5N4MXco5MUnipDDDrzEd-650-80.jpg.webp 650w, https:\/\/cdn.mos.cms.futurecdn.net\/Wp5N4MXco5MUnipDDDrzEd-480-80.jpg.webp 480w, https:\/\/cdn.mos.cms.futurecdn.net\/Wp5N4MXco5MUnipDDDrzEd-320-80.jpg.webp 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\"\/><img decoding=\"async\" alt=\"You're holding a VHS tape and looking at the Gamecube playing Smash Bros. in Animal Company\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/Wp5N4MXco5MUnipDDDrzEd-1200-80.jpg 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/Wp5N4MXco5MUnipDDDrzEd-1024-80.jpg 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/Wp5N4MXco5MUnipDDDrzEd-970-80.jpg 970w, https:\/\/cdn.mos.cms.futurecdn.net\/Wp5N4MXco5MUnipDDDrzEd-650-80.jpg 650w, https:\/\/cdn.mos.cms.futurecdn.net\/Wp5N4MXco5MUnipDDDrzEd-480-80.jpg 480w, https:\/\/cdn.mos.cms.futurecdn.net\/Wp5N4MXco5MUnipDDDrzEd-320-80.jpg 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\" loading=\"lazy\" data-new-v2-image=\"true\" src=\"https:\/\/cdn.mos.cms.futurecdn.net\/Wp5N4MXco5MUnipDDDrzEd.jpg\" data-pin-media=\"https:\/\/cdn.mos.cms.futurecdn.net\/Wp5N4MXco5MUnipDDDrzEd.jpg\" class=\"rounded-[var(--image--border-radius,0)] inline\"\/>\n<\/picture><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Android Central)<\/span><\/figcaption><\/figure>\n<p id=\"elk-014396f0-9b9a-44b1-8249-fa189aefdee0\">For years, Meta and many VR-first developers have chased the idea of \u200b\u200bcreating the next Grand Theft Auto, Mario, Uncharted, or Halo. Meta poured billions into game development, creating amazing titles worthy of 5-star reviews. It stacked up big names like Batman: Arkham Shadow, Marvel&#8217;s Deadpool, The Walking Dead, Assassin&#8217;s Creed Nexus, and many more, creating a powerful game library that any gamer should be envious of.<\/p>\n<p>But it didn&#8217;t work, and no one really understood why. Instead, millions of VR players come back every day to play the first public games (by the developers&#8217; own admission) for a simple experience without &#8220;polished mechanics&#8221; or &#8220;smart gameplay ideas&#8221;. It can feel bad if it doesn&#8217;t work properly.<\/p>\n<div id=\"slice-container-newsletterForm-articleInbodyContent-q6anbYWpiXAbPTZRnmhYb8\" class=\"slice-container newsletter-inbodyContent-slice newsletterForm-articleInbodyContent-q6anbYWpiXAbPTZRnmhYb8 slice-container-newsletterForm\">\n<div data-hydrate=\"true\" class=\"newsletter-form__wrapper newsletter-form__wrapper--inbodyContent\">\n<div class=\"newsletter-form__container\">\n<section class=\"newsletter-form__top-bar\"\/>\n<section class=\"newsletter-form__main-section\">\n<p class=\"newsletter-form__strapline\">Get the latest news from Android Central, your trusted friend in the Android world<\/p>\n<\/section>\n<\/div>\n<\/div>\n<\/div>\n<p>Ironically, all the big VR games these days are following the advice Andrew Eiche laid out when I interviewed him a few years ago. Eiche is the CEO of Owlchemy Games, creator of classic VR games like Job Simulator and Vacation Simulator, and those games all follow the concept of letting you role play without letting exposure get in the way. In other words, you&#8217;re not playing in the shoes of Cal Kestis or Kay Vess to save the galaxy; you play in the middle <em>yours<\/em> shoes and character of your own creation.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check=\"\" id=\"elk-30659c83-2bd9-417c-94c7-368a888e2a80\">\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\" style=\"max-width:2048px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"> <picture data-new-v2-image=\"true\"><source type=\"image\/webp\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/bXrytQy7Wp3zZeKDmBznmN-1200-80.jpg.webp 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/bXrytQy7Wp3zZeKDmBznmN-1024-80.jpg.webp 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/bXrytQy7Wp3zZeKDmBznmN-970-80.jpg.webp 970w, https:\/\/cdn.mos.cms.futurecdn.net\/bXrytQy7Wp3zZeKDmBznmN-650-80.jpg.webp 650w, https:\/\/cdn.mos.cms.futurecdn.net\/bXrytQy7Wp3zZeKDmBznmN-480-80.jpg.webp 480w, https:\/\/cdn.mos.cms.futurecdn.net\/bXrytQy7Wp3zZeKDmBznmN-320-80.jpg.webp 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\"\/><img decoding=\"async\" alt=\"Players who jump into the mines in Wizherd\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/bXrytQy7Wp3zZeKDmBznmN-1200-80.jpg 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/bXrytQy7Wp3zZeKDmBznmN-1024-80.jpg 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/bXrytQy7Wp3zZeKDmBznmN-970-80.jpg 970w, https:\/\/cdn.mos.cms.futurecdn.net\/bXrytQy7Wp3zZeKDmBznmN-650-80.jpg 650w, https:\/\/cdn.mos.cms.futurecdn.net\/bXrytQy7Wp3zZeKDmBznmN-480-80.jpg 480w, https:\/\/cdn.mos.cms.futurecdn.net\/bXrytQy7Wp3zZeKDmBznmN-320-80.jpg 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\" loading=\"lazy\" data-new-v2-image=\"true\" src=\"https:\/\/cdn.mos.cms.futurecdn.net\/bXrytQy7Wp3zZeKDmBznmN.jpg\" data-pin-media=\"https:\/\/cdn.mos.cms.futurecdn.net\/bXrytQy7Wp3zZeKDmBznmN.jpg\" class=\"rounded-[var(--image--border-radius,0)] inline\"\/>\n<\/picture><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Photo credit: Squido Studio)<\/span><\/figcaption><\/figure>\n<p id=\"elk-096ce719-6bcc-48fd-919c-60fd61553b00\">In addition, the most successful VR games in 2026 are likely to be specifically designed to enable players to create and share content on the world&#8217;s most popular social media platforms. From YouTube Shorts to TikTok, these gaming videos are garnering millions of views and creating real success for the people who play them and have fun creating content. It&#8217;s an endless wheel of fun and success, and it keeps spawning more games like it.<\/p>\n<p>For a few years, anything that looked or moved like Gorilla Tag was immediately labeled as a Gorilla Tag clone, but players learned that this label was simply a mistake. Titles like Yeeps, Scary Baboon, Wizherd, Digi Gods, and Ug VR all share the same mechanics as Gorilla Tag, but there is often a unique gameplay hook that separates these titles from the rest of the pack.<\/p>\n<aside data-component-name=\"Recirculation:ArticleRiver\" data-recirculation-type=\"inline\" data-mrf-recirculation=\"Trending Bar\" data-nosnippet=\"\" class=\"clear-both pt-2 pb-0 mb-4\">\n        <span class=\"&#10;            flex&#10;            after:content-[''] after:flex-1 after:ml-4 after:my-[0.7rem] after:border-t after:border-solid after:border-t-[#ccc]&#10;            before:content-[''] before:flex-1 before:mr-4 before:my-[0.7rem] before:border-t before:border-solid before:border-t-[#ccc]&#10;            font-article-heading pb-0 text-[length:var(--article-river-title--font-size,1em)] uppercase sm:text-[length:var(--article-river-title--font-size,0.875em)] font-bold&#10;        \"><\/p>\n<p>            What you can read next<br \/>\n        <\/span><\/p>\n<\/aside>\n<p>Last week, I spoke with Kyle Joyce, CEO of Enver Studios and creator of Scary Baboon, one of the most popular social VR games today. As you might expect from the name, this one uses the classic Gorilla Tag mechanics and popular art style of the PS1 era, but mixes it with the horror elements that fans of Five Nights at Freddy&#8217;s and Poppy Playtime have come to love.<\/p>\n<div class=\"youtube-video youtube-facade\" data-nosnippet=\"\" id=\"elk-GMG5kghM4sA\">\n<div class=\"video-aspect-box\">\n<div class=\"watch-on-iframe-GMG5kghM4sA\" data-yt-video-token=\"GMG5kghM4sA\" title=\"Scary Baboon NEW FIGHT BACK UPDATE - YouTube\">\n<span class=\"youtube-video-title\">Imfene Esebeka NEW WAR BACK UPDATE &#8211; YouTube<\/span><br \/>\n<img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/GMG5kghM4sA\/maxresdefault.jpg\" alt=\"Imfene Esebeka NEW WAR BACK UPDATE - YouTube\" data-aspect-ratio=\"16\/9\" loading=\"lazy\"\/>\n<\/div>\n<\/div>\n<p><svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"play-button\" viewbox=\"0 0 234.67 165.33\"><path fill=\"red\" d=\"M229.763 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1.274-.849 2.22-1.928 2.838-3.241V34.229h15.986m81.995.001v71.007h-12.511l-1.391-8.688h-.345c-3.402 6.564-8.498 9.845-15.292 9.845-4.711 0-8.186-1.543-10.426-4.633-2.24-3.087-3.358-7.915-3.358-14.48V34.23h15.985v52.126c0 3.168.347 5.426 1.041 6.776.696 1.353 1.855 2.027 3.476 2.027 1.391 0 2.723-.423 3.996-1.275 1.275-.849 2.22-1.928 2.839-3.241V34.229h15.985\"\/><path d=\"M365.552 20.908h-15.87v84.329h-15.637v-84.33h-15.869V8.05h47.376v12.858m76.811 53.636c0 5.174-.215 9.229-.639 12.162-.424 2.937-1.139 5.021-2.143 6.255-1.004 1.236-2.357 1.854-4.053 1.854a7.404 7.404 0 0 1-3.65-.927c-1.12-.618-2.026-1.544-2.722-2.78V50.796c.54-1.93 1.467-3.513 2.78-4.749 1.313-1.234 2.74-1.853 4.285-1.853 1.623 0 2.876.637 3.766 1.91.886 1.275 1.505 3.418 1.853 6.43.348 3.011.523 7.297.523 12.857zm14.652-28.964c-.967-4.478-2.531-7.721-4.692-9.73-2.163-2.007-5.136-3.011-8.919-3.011-2.935 0-5.676.83-8.224 2.49a16.926 16.926 0 0 0-5.908 6.545h-.117l.001-37.416h-15.405v100.777h13.204l1.622-6.717h.347c1.235 2.393 3.088 4.285 5.56 5.675 2.47 1.39 5.213 2.085 8.225 2.085 5.404 0 9.382-2.491 11.931-7.471 2.548-4.982 3.823-12.76 3.823-23.341V64.23c0-7.953-.484-14.17-1.448-18.65\"\/><\/g><\/svg>\n<\/div>\n<p id=\"elk-7f3a78f3-8655-41f1-904a-15171e188f46\">The studio expanded Scary Baboon recently with a new co-op that allows players to work together to solve problems, fight monsters, and explore the world. The important thing here is that the players are not fighting; they work together to survive, and it is this concept that also gave rise to the &#8220;friendslop&#8221; genre.<\/p>\n<p>So far, seven million people have installed Scary Baboon (that&#8217;s unique players, not installations), and Joyce told me that the retention rate is incredibly high. This follows the Ug VR GDC video I linked earlier, where Spencer Cook explained a <strong>70% retention rate<\/strong> among the audience of the game. The latest Scary Ape update allows players to battle the monsters that haunt the halls. However, players should be smart with the use of weapons because monsters can become enraged and temporarily defeated if they are hit hard.<\/p>\n<p>Scary Baboon&#8217;s recent updates have been so popular that the company was able to strike a deal for a &#8220;major, legacy IP&#8221; that will begin development this July. Joyce says their numbers have been on the rise in recent months, thanks to the success of both recent updates and the transition from a &#8220;frustrating PvP&#8221; to a friendly PvE experience.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check=\"\" id=\"elk-ebbdf7aa-46ca-4ddc-bbf1-bb4d42fa7af9\">\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\" style=\"max-width:2048px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"> <picture data-new-v2-image=\"true\"><source type=\"image\/webp\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/Zja2zAv2zZMPsoPRLhduJV-1200-80.jpg.webp 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/Zja2zAv2zZMPsoPRLhduJV-1024-80.jpg.webp 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/Zja2zAv2zZMPsoPRLhduJV-970-80.jpg.webp 970w, https:\/\/cdn.mos.cms.futurecdn.net\/Zja2zAv2zZMPsoPRLhduJV-650-80.jpg.webp 650w, https:\/\/cdn.mos.cms.futurecdn.net\/Zja2zAv2zZMPsoPRLhduJV-480-80.jpg.webp 480w, https:\/\/cdn.mos.cms.futurecdn.net\/Zja2zAv2zZMPsoPRLhduJV-320-80.jpg.webp 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\"\/><img decoding=\"async\" alt=\"Screenshot of Scary Baboon on the Meta Quest 3\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/Zja2zAv2zZMPsoPRLhduJV-1200-80.jpg 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/Zja2zAv2zZMPsoPRLhduJV-1024-80.jpg 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/Zja2zAv2zZMPsoPRLhduJV-970-80.jpg 970w, https:\/\/cdn.mos.cms.futurecdn.net\/Zja2zAv2zZMPsoPRLhduJV-650-80.jpg 650w, https:\/\/cdn.mos.cms.futurecdn.net\/Zja2zAv2zZMPsoPRLhduJV-480-80.jpg 480w, https:\/\/cdn.mos.cms.futurecdn.net\/Zja2zAv2zZMPsoPRLhduJV-320-80.jpg 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\" loading=\"lazy\" data-new-v2-image=\"true\" src=\"https:\/\/cdn.mos.cms.futurecdn.net\/Zja2zAv2zZMPsoPRLhduJV.jpg\" data-pin-media=\"https:\/\/cdn.mos.cms.futurecdn.net\/Zja2zAv2zZMPsoPRLhduJV.jpg\" class=\"rounded-[var(--image--border-radius,0)] inline\"\/>\n<\/picture><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Android Central)<\/span><\/figcaption><\/figure>\n<p id=\"elk-5e511850-08f9-4605-bdb8-6f8213dbd30c\">&#8220;Our listeners prefer to play with their friends rather than play with them,&#8221; Joyce said. I understand this, as I find myself gravitating towards non-PvP experiences more. This is especially the case with free-to-play titles like Scary Baboon or Animal Company, both of which I play regularly with my son and have regular content updates to check out.<\/p>\n<p>Joyce says his studio has focused on community feedback and allowing players to drive the game&#8217;s future, while also admitting they won&#8217;t be able to please everyone. Joyce said this is his focus and that&#8217;s why he started creating content for the game and participating in community events, helping other players feel involved in the game&#8217;s creation.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check=\"\" id=\"elk-dfcb1190-f030-4f65-aa5c-5800f86a8073\">\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\" style=\"max-width:2048px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"> <picture data-new-v2-image=\"true\"><source type=\"image\/webp\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/BbZKKsz3zW8qoSyMbnp5MV-1200-80.jpg.webp 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/BbZKKsz3zW8qoSyMbnp5MV-1024-80.jpg.webp 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/BbZKKsz3zW8qoSyMbnp5MV-970-80.jpg.webp 970w, https:\/\/cdn.mos.cms.futurecdn.net\/BbZKKsz3zW8qoSyMbnp5MV-650-80.jpg.webp 650w, https:\/\/cdn.mos.cms.futurecdn.net\/BbZKKsz3zW8qoSyMbnp5MV-480-80.jpg.webp 480w, https:\/\/cdn.mos.cms.futurecdn.net\/BbZKKsz3zW8qoSyMbnp5MV-320-80.jpg.webp 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\"\/><img decoding=\"async\" alt=\"Screenshot of Scary Baboon on the Meta Quest 3\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/BbZKKsz3zW8qoSyMbnp5MV-1200-80.jpg 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/BbZKKsz3zW8qoSyMbnp5MV-1024-80.jpg 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/BbZKKsz3zW8qoSyMbnp5MV-970-80.jpg 970w, https:\/\/cdn.mos.cms.futurecdn.net\/BbZKKsz3zW8qoSyMbnp5MV-650-80.jpg 650w, https:\/\/cdn.mos.cms.futurecdn.net\/BbZKKsz3zW8qoSyMbnp5MV-480-80.jpg 480w, https:\/\/cdn.mos.cms.futurecdn.net\/BbZKKsz3zW8qoSyMbnp5MV-320-80.jpg 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\" loading=\"lazy\" data-new-v2-image=\"true\" src=\"https:\/\/cdn.mos.cms.futurecdn.net\/BbZKKsz3zW8qoSyMbnp5MV.jpg\" data-pin-media=\"https:\/\/cdn.mos.cms.futurecdn.net\/BbZKKsz3zW8qoSyMbnp5MV.jpg\" class=\"rounded-[var(--image--border-radius,0)] inline\"\/>\n<\/picture><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Android Central)<\/span><\/figcaption><\/figure>\n<p id=\"elk-48823db2-8aa6-49cb-8ce7-9b25f64170af\">Unsurprisingly, the creators of Ug VR say &#8220;our success comes from knowing what makes our players happy and connecting with the community.&#8221; It is a <em>a lot<\/em> a different model to what has made games successful in the past, mainly because of the speed and buzz with which the public consumes and shares content.<\/p>\n<p>It&#8217;s taken a solid decade of learning and growth, but it&#8217;s become clear that VR games do best when entertainment or role-playing is the core experience. Given the incredible growth rate of these types of games and the nature of many traditional games, it is clear that the success of VR will look different from what many thought at first, but players who embrace this change will find a unique, immersive experience that is truly different from what is available in any other video game environment.<\/p>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>AC thVRsday In his weekly column, Senior Android Content Producer Nick Sutrich delves into all things VR, from new hardware to new games, upcoming technologies, and more. When Mark Zuckerberg&#8217;s Facebook bought Oculus in 2014, the company billed VR as &#8220;a strong candidate to emerge as the next social media platform.&#8221; Seven years later, in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":14411,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":{"0":"post-14410","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-wearables"},"_links":{"self":[{"href":"https:\/\/www.runwayritz.com\/index.php\/wp-json\/wp\/v2\/posts\/14410","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.runwayritz.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.runwayritz.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.runwayritz.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.runwayritz.com\/index.php\/wp-json\/wp\/v2\/comments?post=14410"}],"version-history":[{"count":1,"href":"https:\/\/www.runwayritz.com\/index.php\/wp-json\/wp\/v2\/posts\/14410\/revisions"}],"predecessor-version":[{"id":14412,"href":"https:\/\/www.runwayritz.com\/index.php\/wp-json\/wp\/v2\/posts\/14410\/revisions\/14412"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.runwayritz.com\/index.php\/wp-json\/wp\/v2\/media\/14411"}],"wp:attachment":[{"href":"https:\/\/www.runwayritz.com\/index.php\/wp-json\/wp\/v2\/media?parent=14410"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.runwayritz.com\/index.php\/wp-json\/wp\/v2\/categories?post=14410"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.runwayritz.com\/index.php\/wp-json\/wp\/v2\/tags?post=14410"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}